Scoring
Riichi Yaku List: 12 Hands to Learn First
A riichi hand needs at least one yaku. These twelve cover almost every hand you will actually win, and the last five decide the big ones.
At a glance
- Core rule
- A hand needs at least one yaku to be declared
- Closed only
- Riichi, ippatsu, pinfu, chankan, rinshan
- Open or closed
- Tanyao, yakuhai, sanshoku, ittsu, chanta, honitsu, chinitsu
- Add-on value
- Dora, ura dora and red fives add han but are not yaku
- Most hands
- End at riichi, tanyao or yakuhai at 1 to 3 han
Why yaku matter more than points
In riichi mahjong, a complete hand is not automatically a winning hand. It also needs at least one yaku — a named pattern with a value. Four sets and a pair with no yaku cannot be declared, no matter how many dora the hand holds.
This is the single rule that separates riichi from Hong Kong or Taiwanese play, and it is why beginners who learn the shape first still lose hands they thought were finished. Learn these twelve yaku and you will recognise almost every hand you actually win.
The twelve to learn first
| Yaku | Han | Closed | Open | Requires |
|---|---|---|---|---|
| Riichi | 1 | Yes | No | Declared while closed and one tile from winning |
| Tanyao | 1 | Yes | Yes | No terminals, no honours anywhere |
| Yakuhai | 1 | Yes | Yes | Pung or kong of a dragon, seat wind or round wind |
| Pinfu | 1 | Yes | No | Four runs and a non-value pair, two-sided wait |
| Ippatsu | 1 | Yes | No | Win within one full turn after riichi, no claims interrupting |
| Chankan | 1 | Yes | No | Win on a tile another player adds to an existing pung |
| Rinshan | 1 | Yes | No | Win on the replacement tile drawn after a kong |
| Sanshoku doujun | 2 | Yes | 1 | The same run in all three suits |
| Ittsu | 2 | Yes | 1 | 123, 456 and 789 in one suit |
| Chanta | 2 | Yes | 1 | Every set contains a terminal or an honour |
| Toitoi | 2 | Yes | Yes | Four pungs and a pair |
| Honitsu | 3 | Yes | 2 | One suit plus honours |
Four of these are worth more closed than open, which is the practical argument for keeping a hand concealed: sanshoku, ittsu, chanta and honitsu all lose a han the moment you claim a tile. Riichi, ippatsu and pinfu cannot be claimed at all.
Dora, ura dora and red fives
These are add-ons, not yaku. A hand of pure dora with no yaku still cannot be declared, which is the most common beginner mistake in the game.
- Dora: the tile after the flipped indicator, one han per copy.
- Ura dora: revealed under the indicator, only for a riichi hand.
- Red fives: one per copy, and they count for open hands too.
Dora explains the large swings in riichi scores. A three-han hand with two ura dora becomes a five-han hand, which is the difference between a modest payment and a mangan.
Patterns that cannot coexist
Some yaku describe incompatible hands. Checking for these pairs keeps you from claiming two patterns a scorer will refuse.
| Combination | Why it fails |
|---|---|
| Pinfu and toitoi | Pinfu needs four runs; toitoi needs four pungs |
| Tanyao and chanta | Tanyao bans terminals; chanta requires them |
| Tanyao and honitsu | Honitsu requires honours; tanyao bans them. A suit-only hand with no honours is a chinitsu instead |
| Pinfu and yakuhai pair | Pinfu requires a non-value pair |
| Riichi after a claim | Riichi needs a fully closed hand |
| Chanta with a run of 4-5-6 | A middle run contains no terminal or honour, so chanta fails |
Stacking yaku: two worked examples
Yaku add up, and the sum decides which payment tier the hand falls into. The tiers start at five han, where the hand becomes a mangan regardless of fu.
Example one: riichi (1) + ippatsu (1) + two ura dora (2) + one red five (1) = 5 han. That is a mangan, from a hand that looked like a single riichi.
Example two: tanyao (1) + sanshoku (2) + one red five (1) = 4 han. With a decent fu total this is close to mangan but still below it, which is why the fourth han is worth chasing.
The five advanced patterns
| Pattern | Han | Requires |
|---|---|---|
| Sanankou | 2 | Three concealed pungs or kongs |
| Shousangen | 2 | Two dragon pungs plus a pair of the third dragon |
| Chinitsu | 6 closed, 5 open | A single suit with no honours |
| Junchan | 3 closed, 2 open | Every set contains a terminal, no honours |
| Chiitoitsu | 2 | Seven pairs, closed hand only |
Above these sit the yakuman: thirteen orphans, four concealed pungs, big three dragons, big four winds and the rest. A yakuman is paid at a fixed maximum and no other yaku are added to it, so chasing one is a decision about risk rather than arithmetic.
Why the thirteen orphans trap matters
Thirteen orphans has one restriction that catches experienced players: the fourteen-tile hand is thirteen different orphans plus one duplicate, and the only discard that keeps the wait alive is that duplicate — which puts you in furiten on it. So the wait is twelve tiles on a discard and thirteen on a self-draw. Plan the hand knowing the thirteenth letter is self-draw only.
Quick answers
Can I win with dora but no yaku?
No. Dora adds han but is not a yaku. A hand with no yaku cannot be declared even if it holds five dora.
Which yaku disappear when I claim a tile?
Riichi, ippatsu, pinfu, chankan and rinshan are closed only. Sanshoku, ittsu, chanta, honitsu and chinitsu survive but lose a han.
What is the difference between dora and ura dora?
Dora is visible to everyone. Ura dora is revealed under the indicator and only counts for a hand that declared riichi.
Is seven pairs a yaku?
Yes, at 2 han, and it must be a closed hand. Four identical tiles count as two pairs and cannot also claim pung patterns.